Anime Studio Pro versions

Offers you all the necessary features to create animations
Sep 28, 2017
Review
Nov 11, 2015
Editorial review
rating
Jun 27, 2015
Review
Jun 29, 2014
Review
Mar 10, 2014
Oct 8, 2013
Review
Dec 25, 2012
Review
Oct 24, 2012
Editorial review
rating
Sep 15, 2012
Feb 19, 2012
Review
Jun 8, 2011
Review
Oct 12, 2010
Review
Jun 10, 2010
Jun 1, 2009
Apr 25, 2008
Editorial review
rating
5.5
Mar 2, 2008

What's new

v10.1.3.14975 [Jun 29, 2014]
What's New in Anime Studio 10
Anime Studio 10 is an Investment You Won't Regret
Whether you're an experienced artist animator or just getting started with a new hobby and want to come up to speed super fast, Anime Studio 10 is an investment that you won't regret. Our entry-level Debut product is chock-full of tutorials and videos to help you learn the basics and our Pro level version is one of the most powerful animation products on the market, but at an incredibly affordable price. If you're at all serious about animation, there's no reason not to jump into the Pro level product.
Anime Studio was already an amazingly powerful animation tool before, but with the latest release you'll find even more solid features. For users who've already been working with a previous version of Anime Studio, we have great discounts on upgrades. Check out the new features in version 10 below and then upgrade today.
New Features in Anime Studio10
Anime Studio's Smart Bone Rigging system is a phenomenal advantage and really helps to accelerate my workflow. Anime Studio 10 uses a unique smart bone™ rigging system to create a character skeleton and then effortlessly move the character over the timeline. This is a phenomenal advantage and really helps to accelerate my workflow. With Anime Studio, a process that might have taken weeks, takes just hours - or sometimes even minutes!
~ Victor Paredes, renowned Anime Studio artist whose animation credits include Nestle, Becker Beer, Chevrolet, Axe, Pepsico and the Chilean government.
MORE CONTROL OVER BONES
New Bone Constraints
SMARTER DIALING
Enhanced Smart Bone Setup
EVEN MORE POWERFUL
FBX Support for Unity™ Game Developers
MORE MOVEMENT OPTIONS
Bounce, Elastic and Stagger Interpolation
NEW WAYS TO CREATE
New and Updated Drawing Tools
ENHANCED RENDERING
Separate Render Process
RIGGING SIMPLIFIED
Combined Bone Tools
RIGHT TO THE POINT
Combined Point Tools
LIVE FREEHAND PREVIEWS
Enhanced Freehand Drawing
CUT DOWN ON TRIAL AND ERROR
Preview Animation
WORK ON MULTIPLE FILES SIMULTANEOUSLY
Multiple Document Support
FLEXIBLE SHORTCUT MAPPING
Keyboard Shortcut Editor
SELECT MORE, SAVE TIME
Multiple Shape Selection
UNIVERSAL ACCESS TO WORK AREA
Frame Zero and the Sequencer
MORE CONTROL OVER BONES AND POINTS
Hiding Points and Bones
ENHANCED PERFORMANCE
GPU Acceleration
MORE CONTROL OVER LAYERS
Edit Multiple Layers Simultaneously
DO MORE WITH STROKES
Variable Width Curves
MORE BRUSHES, MORE OPTIONS
Enhanced Brush Strokes and Multi-Brush Support
LESS CLUTTER
Point Hiding
MORE CONSISTENCY
Random Line Width Refined
MORE TEXTURE OPTIONS
Texture Transparency
MORE CONTROL OVER PARTICLES
Adjustable Particle Source
MORE OPTIONS FOR LAYER AND OBJECTS EFFECTS
Threshold Options
MORE FOCUS
Enhanced Depth of Field
BETTER BLUR EFFECTS
Fractional Blur

v9.5.0.9768 [Oct 8, 2013]
Revolutionary Smart Bones
- Smart Bones is an incredible feature that reduces or entirely removes distortion around your character's joints - specifically around knees and elbows. Group a set of points and use the Smart Bones control levers to create 3D looking motion that you can easily repeat with the turn of a dial. For example with Smart Bones you can control facial expressions and head-turning on a character with simple dial movements instead of having to touch each bone point. Smart Bones not only steps up the quality and realism of the bone actions, but makes it much easier to repeat complex movements and control your rigged elements. You can control Switch layers, Layer order, Layer visibility, Follow path, Flip layer horizontally/vertically, Stroke exposure, Shape effect positioning, Shape effect parameters (like gradient colors), 3D thickness of vector shapes that have been converted to 3D and even more smart bones controls.
Depth Shifting
- When moving an object forward and back in Z, Depth Shifting is an option to preserve its apparent size. Anime Studio Pro 9.5 does this by automatically applying the proper amount of scale. This can be used to arrange landscapes, for example placing mountains far away without forcing them to become tiny.
Media foundation
- The 64-bit Windows version of Anime Studio Pro 9.5 will now use Media Foundation. It is no longer necessary to install QuickTime to import popular audio and video formats like MP3, AAC, MP4, and QuickTime. When exporting animations on Windows 7 and higher, the application can create movies using the Windows Media Foundation media library. When exporting animations on Windows XP and higher, the application can create movies using the DirectShow media library.
Bone-Rigging System
- Bone-rigging is a fast and efficient alternative to tedious frame-by-frame animation. Add a skeleton to any image by pointing and clicking to create bones that overlay the parts of your image, to control arms or legs for example. Then bring your image to life by moving any individual bone point to create the pose or motion you want, while keeping your project organized with the sequencer and timeline. UPDATE to bones now allows you to add labels and assign colors to bones. The keyframes for colored bones show up in the timeline in special colored channels to match.
Nested Layer Controls
- Up until 9.5, bones could only control their direct children. Now, bones can control the children of their children. If you have a group inside a bone layer and then vector layers inside that group, the bone layer can manipulate the artwork in those vector layers if nested layer control is turned on. This allows for more powerful rigging options, while simultaneously simplifying and allow more organization in the layer hierarchy.
Flexi-Binding
- Flexi-Binding allows you to isolate the influence of a set of bones from the rest of the skeleton. For example, only the right arm bones should affect the artwork for the right arm. This lessens (or eliminates) the need to separate artwork on frame zero, and then put it back together again with the Offset Bone tool. This is a great new feature for images and vectors.
Styles Improvement
- Improvements to Styles now allow you to see real-time changes to shape's fill color, stroke color, brush settings, etc. on the canvas so you can see exactly what effect your changes will have.
Update to Eye Dropper
- The updated and improved Eyedropper has options to just select fill color or stroke color, or copy a color to the clipboard.
Enhancements to Switch Layers
- Improvements to switch layer behavior will allow them to work better for frame-by-frame animation.
Switch Layer Keyframes Match Layer Colors
If the children of a switch layer have layer colors assigned, then when those children are active, the corresponding keys in the timeline will have the same color. This makes it easier to see what switch layer is active at what time with a quick glance.
Easy Control Over Switch Layers
To change a switch layers active child, you can now simply Alt Cmd right click on it in the workspace. No need to select it in the Layers palette.

v9.1.0.6434 [Oct 24, 2012]
- Rendered RLE AVI now imports properly into AS.
- Frame rate of export movie is now the same as the project settings.
- Audio new exports correctly with QuickTime movie files under Mac OS X 10.7.
- Fixed a problem where deleting a style could sometimes lead to a crash.
- Fixed a problem where the application would sometimes lock up when canceling a single frame render.
- Fixed a problem where dragging keyframes past each other could result in a crash.
- Fixed a problem where the timeline would not always update when the selected point(s) changed.
- Fixed issue related to specifying a user content location on first launch.
- In a duplicate mouth group, when you move within layers, and select a new audio file and click OK is now working properly.
- Fixed a problem where the application would sometimes create two main windows on Mac OS, soon after resulting in a crash.
- Revamped script management.
- Up to 500 head morphs now work on imported Poser figure.
- Fixed a problem with bezier handles when dragging keyframes past one another in the timeline.
- Fixed a problem where alt-dragging hold durations for some keyframes would only move in 2 frame increments, making it impossible to adjust the hold precisely (related to bug fix 24934).
- Fixed a problem where creating new styles or deleting styles was not undoable.
- Fixed a display issue when deleting a bone with the Bone Strength tool active.
- Improved edges for layer outline effect.
- Fixed a problem where the timeline would not always update when the selected point(s) changed.
- Fixed problems with the Ogre mouth in the character wizard.
- Stroke Round Caps available when "Noisy Outlines" is Active.
- Fixed some problems with editing camera keyframes when the current layer has a timing offset.
- Saved Styles may not be applied from the Insert Text dialog.
- Point transform tools have explicit selected channels update.
- Clicking a selected keyframe while holding the shift key no longer deselects that keyframe in the timeline.
- Set noisy as your default interpolation and opening an existing file no longer results in extraneous keyframes at frame 0.
- Fixed import/export of audio layers in library.
- Mac version of the tool list text file now has line breaks.
- Fixed a problem with erratic scrolling when using two-finger swipe on Mac track pads.
- When bringing up the Layer Settings dialog, the layer name field is focused and selected for immediate editing.
- Alt+Right mouse clicking now works with text layers in addition to vector layers.
- You can now delete folders properly from the Favorites in the library on Windows.
- Fixed some problems previewing layer masking with text layers.
- Fixed some problems with editing camera keyframes when the current layer has a timing offset.
- When dragging in an audio file there is now an icon in editing view. Previously, audio layers weren't drawing their icons in OpenGL mode. They do now.
- Down arrow key selection is now working properly.
- Can now delete bones after deleting all keys (window focus issue fixed).
- Deleting frame 0 curvature keys no longer causes shapes to become "invincible."
- Smart bone actions now work on bound layers.
- Green Y axis layer translation line is no longer hard to see against gray timeline.
- Bezier handles now correct for when keyframes move relative to their neighbors.
- When scaling keyframes, the selection would get lost on mouse up.
- Fixed a problem with moving points when multiple keyframes are selected and the points are under the influence of bones.
- Updated the descriptive text for the Transform Layer tool.
- Undo Reset All Layers Channels no longer leaves keyframes.
- Fixed a problem where some combinations of layer effects could lead to ugly halos and color fringing.
- Adjusted sizing behavior of blend morphs dialog.
- Fixed a problem where the window size was not remembered on Mac OS.
- Scrolling view container now erases background properly.
- Fixed a problem with exporting 3D layers as OBJ or POV files.
- The Layer Selector tool now does nothing if the picked layer is already selected.
- Single line Mac text fields no longer line wrap, but scroll horizontally.
- When loading a text layer, we replace DOS line endings with UNIX to prevent issues in the app.
- Fixed a problem where popup dialogs that lock themselves open don't fully close when the users’ clicks "Close."
- Updated timeline bone channel icons to be the same as the respective tools.
- Dialog for importing layers now supports checkbox selection
- The Text tool is now available even when a vector layer is not currently selected.
- Updated menu and dialog text to make content folder creation/selection clearer to users.
- The Layer Settings dialog restores the current tab selection when possible after a layer change.
- Hiding a layer comp no longer hides group layers in the comp to avoid conflicting with visibility of other layer comps.

v8.2.0.1 [Feb 19, 2012]
The Photoshop document import with support for layers speeds up your workflow.
Record your own sound clips right within Anime Studio and sync them to your animated characters using the built-in lip synching functionality.
Output video and animation of unlimited length to formats including NTSC/PAL D1/DV Standard and Widescreen; iPhone, iPad and Droid; HDV and HDTV 780p and 1080p; AVI, MOV, Flash and more

v8.0.2019 [Jun 8, 2011]
Automatic Image Tracing allows you to import your scanned drawings or existing images and photos then convert them to vector drawings with the click of a button. Trace as black and white, color, or edges only and adjust a number of settings to style your vector image. Anime Studio Pro 8 increases production and allows artists to work much faster by automatically converting existing artwork to fully editable vector drawings.
Import your existing Photoshop files with all layers intact. Changes made in Photoshop instantly appear in the imported file in Anime Studio, allowing you to continually refine your Photoshop document. Many Photoshop features are supported in the imported PSD files, including blending modes, layer opacity, smart objects and smart filters. Groups are also supported and can be set up in Photoshop to automatically get imported into Anime Studio as switch layers for quick animating.
And many others.

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